Continual Heat
(Alteration)(Sun, Weather)
Reversible

Range:  6 yards
Components:  V, S, M
Duration:  Until dispelled
Casting Time:  3
Area of Effect:  20-yard radius sphere
Saving Throw:  Negates

This spell causes the affected area to become warm, maintaining a constant temperature of 40C (96F). This is intended primarily as a heat source, not an attack, although if used against cold-based creatures, they will take 1d4 damage per round they remain in the area of the spell.
The spell is reversible (continual chill), causing the area to lower in temperature to 0C (32F). Used against heat-based creatures, they will take 1d4 damage per round during the time they remain in the area of effect.
Continual heat is very handy cast on blankets, etc., for those travelling in cold climates or in deserts.
Materials required: sulphur for continual heat, clear crystal for continual chill.

